Weather Effects are caused by unique Weather cards, and will cause the Power of cards in certain rows on the field to change. Placing this unit next to a card with the same name will double the strength of both cards.
Place on your opponent’s battlefield and draw 2 cards from your deck. “Scorch (Specific Row)” cards (which are all “character” cards, beside the Clan Dimom Pirate) affect only one row. “Scorch” and “Clan Dimom Pirate” cards affect the whole battlefield. It triggers transformation of all Berserker Cards on the same row.įind any cards with the same name in your deck and play them instantly.ĭestroy enemy’s strongest unit in a specific row, if the combined strength of all his or her units is 10 or more. This appears as a non-unit Skellige card (place on any row), or as a character’s ability (affects only the row the character is played on). This unit is immune to any special effects or abilities.Īfter playing this card, choose one card from the discard pile and play it instantly (no Heroes or Special cards).Īdds +1 to all units in the row (excluding itself). This non-unit Neutral card allows you to swap it with a card on the battlefield to return it to your hand. It doubles the strength of all unit cards in that row. This appears as a non-unit Neutral card (place on any row), or as a character’s ability (affects only the row the character is played on). This unit changes into a much stronger version of itself if a Mardroeme is played before or after it. These abilities allow Unit cards or Special cards to cause a specific effect to change the flow of battle. List of Unit Cards by Range List of Abilities This unit has the flexibility to be placed on either the Close Combat or Ranged rows. This unit fights on the Close Combat row. Ranges are standard to all Unit cards, and determine which row the Unit is allowed to be placed on the field. List of Gwent Card Effects and Abilities List of Ranges